Very insightful analysis. I put relegation/promotion to the test in my 5Y and Retro 5Y leagues. These were draft keeper leagues originally meant to play out over a stretch of five seasons beginning with 1998 and ending with 2002 (NL only). The league setup was ten teams in two divisions. Division One had six teams playing out a 140 game schedule, and Division Two played out a 102 game schedule. At the end of the season, the last place team in Division One was relegated to Division Two, and the winner of Division Two was promoted. At the end of five seasons of this, I decided to continue with this same format, this time using both AL and NL teams from 1948 to 2002. In all, this project took about 20 years to complete, and was completely satisfying. That's what is so great about rolling the bones in this hobby- you can set up your universe any way you want. Your article brings up a system that tabletop baseballers may want to explore to spice things up a bit!
Very insightful analysis. I put relegation/promotion to the test in my 5Y and Retro 5Y leagues. These were draft keeper leagues originally meant to play out over a stretch of five seasons beginning with 1998 and ending with 2002 (NL only). The league setup was ten teams in two divisions. Division One had six teams playing out a 140 game schedule, and Division Two played out a 102 game schedule. At the end of the season, the last place team in Division One was relegated to Division Two, and the winner of Division Two was promoted. At the end of five seasons of this, I decided to continue with this same format, this time using both AL and NL teams from 1948 to 2002. In all, this project took about 20 years to complete, and was completely satisfying. That's what is so great about rolling the bones in this hobby- you can set up your universe any way you want. Your article brings up a system that tabletop baseballers may want to explore to spice things up a bit!