Very interesting Daniel - I'll bet Van Beek had some alpha or beta versions of his game for the seasons leading up to his release where he tested out the playability and accuracy of the stats. Seems like he would have had help with this too. Too bad we'll never know because it would make for some fascinating reading.
Yeah, I'm convinced that he had numerous versions before the game came out. There's simply too much stuff for him to figure out for the game to have been entirely conceived in fall 1930.
I think that's the reason why there is a gap of several years between the patent and when the game was first released. It looks like he spent a lot of time testing and refining the game — and he almost certainly had help from others.
If it were a simple game, we'd be able to easily reverse engineer it. It's actually really complex, and keeps surprising me.
Very interesting Daniel - I'll bet Van Beek had some alpha or beta versions of his game for the seasons leading up to his release where he tested out the playability and accuracy of the stats. Seems like he would have had help with this too. Too bad we'll never know because it would make for some fascinating reading.
Yeah, I'm convinced that he had numerous versions before the game came out. There's simply too much stuff for him to figure out for the game to have been entirely conceived in fall 1930.
I think that's the reason why there is a gap of several years between the patent and when the game was first released. It looks like he spent a lot of time testing and refining the game — and he almost certainly had help from others.
If it were a simple game, we'd be able to easily reverse engineer it. It's actually really complex, and keeps surprising me.
Fascinating stuff. The archaeological dig revealing what lies beneath APBA.